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Quakecon: Network Operations Center tour
- Subject: Quakecon: Network Operations Center tour
- From: niels=nanog at bakker.net (Niels Bakker)
- Date: Sun, 2 Aug 2015 13:17:22 +0200
- In-reply-to: <CACkP6kkGLkcUVh68Ocq8bNKZNU2kN=q1Z=z10G-Rzv3KSszG3w@mail.gmail.com>
- References: <[email protected]> <CAL9jLaajVK7hNTGU=fBovUSb9uZr1mHjJsB+w+zczyPFcXEd-g@mail.gmail.com> <CACkP6kkGLkcUVh68Ocq8bNKZNU2kN=q1Z=z10G-Rzv3KSszG3w@mail.gmail.com>
* mianosm at gmail.com (Steven Miano) [Sun 02 Aug 2015, 03:52 CEST]:
>It would have been more interesting to see:
>
>-- a network weather map
>-- the ELK implementation
>-- actual cache statistics (historically steam/game downloads are not
>cahce'able)
Not quite true according to
http://blog.multiplay.co.uk/2014/04/lancache-dynamically-caching-game-installs-at-lans-using-nginx/
Also, 2 Gbps for 4,400 people? Pretty lackluster compared to European
events. 30C3 had 100 Gbps to the conference building. And no NAT:
every host got real IP addresses (IPv4 + IPv6).
-- Niels.