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PlayStationNetwork blocking of CGNAT public addresses
On 16 Sep 2016, at 20:38, Simon Lockhart wrote:
> Unless we know what to look for, it's hard to detect and stop it.
It's not just application-layer stuff - they're subject to all sorts of
attacks. Screening out the obvious stuff would certainly help.
The main issue is a dearth of engagement of clueful folks in the global
operational community. Some gaming-oriented networks are
well-represented; others are not, sadly.
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Roland Dobbins <rdobbins at arbor.net>